Our Story

27 years of waiting. A family that believed.

A game invented in Québec in 1999, refined in silence, and finally ready to meet the world.

In 1999, Alain Dupont designed a grooved board where the pawns fit in place. When a pawn slides into a groove and touches another pawn already placed, the move is valid.

The same year, the work was protected by copyright CIPO Canada No. 477714.

Alain — one idea, two hands

A self-taught inventor, Alain did everything himself: the mechanics, the plans, the prototypes, the adjustments to the thousandth. For 27 years, the game never stopped being refined — each version more precise, more beautiful, closer to the original idea.

ÉCHEC O CUBE did not come out of a design studio. It came out of a Québec workshop, one groove at a time.

💳 Support ÉCHEC O CUBE — Memberships and secure card payment

Why 27 years?

27 years ago I had to give everything to my young family.

Now, 27 years later,

it is our whole family giving itself to the game ÉCHEC O CUBE.

What we are preparing

In 2026, we are building the ÉCHEC O CUBE community: the first players, the first public games, the foundations of the FEOC (ÉCHEC O CUBE Federation in Canada).

In spring 2027, the game will be launched to the world on La Ruche, the Québec crowdfunding platform.

Copyright CIPO Canada No. 477714 — Alain Dupont

Linda — unwavering support from the start

Since the first prototype, Linda has been there. First player, first critic, first to believe this game deserved better than a drawer. Her eye shaped the game experience as much as the board's grooves.

If ÉCHEC O CUBE reaches you today, it is also thanks to Linda.

The family

ÉCHEC O CUBE is a family story, played across three generations.

Mélanie, in Ontario. Jonathan, in Québec. Mikaël, in Montréal. And already, the children — the junior generation — learning to slide their first pawns into the grooves. Every family game was a test bench, every gathering an improvised tournament.